Monday, June 8, 2015

Final Fabrication

Drawing File
 Sketch/STL File 
Final Product

Some machines can be very precise, but when it comes to 3D printing there is just an error that comes with it. Most machines can do a lot more then the human can, but with certain natural looking things its so much better if a human makes it.

I do feel that drawings really help reflect how it is supposed to be fabricated. These drawings have to be flexible but still show the concept. These drawings show dimensions and other vital information that words just couldn't explain.

I think that when people go to send their object in for fabrication an animated file should be included. It really helps show how the parts get put together and I think it would fit really well in that part of the process.

Tuesday, May 19, 2015

Maker Faire reflection

From what I have been told about our showcase is it seemed a little cramped and basic but that is difficult because of the amount of space we had. We think that we could have been more organized and a little more prepared. A lot of the other showcases were inspirational to us. From the survey it seemed that the majority of the people who played the game were actually very pleased with it. They did have a few complaints like it was very difficult and other little issues. I think that we need to clean up the game and focus more on the details since we didn't have the time to before Maker Faire. I think that we also need to provide a good way to know how to get out of the maze like a little mini map or something like that. 

Tuesday, May 12, 2015

Maker Faire Booth

This is how I would design our Maker Faire booth to look like. I think that if we put the over head view of the maze on the tri-folds it would really help the players out. I think that we really have reached our goals in trying to make out game and present ourselves professionally. I think that we really reached all of our goals and that we kept on trying to reach further with our game. I think that is what makes our game so unique and very original.

Thursday, April 23, 2015

Maker Faire reflection post

This week there were some issues with trying to keep everyone on track and with their projects. It's also hard to have everyone working on something seeing that there is not a collaborative program. 

There successes we had were that we started building the Forrest level on unity. We are also are starting to figure out how to texture the coliseum. 

Hopefully we can start to figure out AIs and finish the Forrest level at the end of next week. 

Monday, March 23, 2015

Maker Faire Job

The first job I would like to do is some sort of oversight job. I learned how to watch and keep people on track with a job and deadlines ever since I joined leadership. I have been managing the technology group in leadership for the past 3 years and I have learned how to report information to other people and things like that. I think that could help keep is on track and keep us moving forward. 

The second job that I think would best suit me would be some sort of level/building design. I am very into three dimensional building design seeing that I would like to be an architect. I have created buildings and designs for houses in my spare time. I would really enjoy being able to create a level for the game that we are making. 

Friday, March 20, 2015

Dimensioning



Size Dimensioning is something that shows how big the object itself really is. While on the other hand location dimensions show where something should be placed exactly.

Chain Dimensioning goes from one point to an end point then from that end point to another end point and continues from there. Datum Dimensioning is when you dimension out from the same start point to a different end point. I feel like chain dimensioning will create less deviation because it shows explicitly how much the part should be.

Written Description is much harder to understand then a dimensioned drawing. However they both still explain the process to which to create an object. The dimesioned drawing is much easier because it shows how the object should look

Thursday, March 5, 2015

Maker Faire Game Research: Assassin's Creed

This game was developed by Ubisoft. For me to actually like and enjoy a game it takes a lot. I really am not a gamer. I easily get bored so the games that interest me are very specific. The reason I really found this game intriguing was the whole sandbox layout. Sandbox really means that there is a real storyline but as well as the option in this whole world there are small little side mission as well as the choice to interact with the different responsive characters in the game. They decided to develope this game after they had created an earlier game in the serious. They chose the location because they sort of threw the idea out there in a game before with small little symbols. This game was created as a continuation of a very long series about this band of assassins with in the world spanning over several years in history.